πͺWorking with Assets
1. Adding Assets to Your Project ποΈ
2. Updating pubspec.yaml π
flutter:
assets:
- assets/3. Using Images from Assets πΈ
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Assets Example'),
),
body: Center(
child: Image.asset('assets/image.png'),
),
),
);
}
}4. Using Custom Fonts π
°οΈ
5. Loading and Using Data Files π
Assignments π
Last updated