🎨Custom Painters

Creating custom graphics in Flutter can be done with the CustomPainter class, which allows you to draw shapes, text, and images directly onto the screen. The Canvas object provides a wide array of drawing functions to help you create your custom visuals.


Custom Painting in Flutter 🎨

1. Introduction to CustomPainter πŸ–ŒοΈ

CustomPainter allows you to draw directly to the screen. It’s used in conjunction with a CustomPaint widget.

class MyCustomPainter extends CustomPainter {
  @override
  void paint(Canvas canvas, Size size) {
    // Your painting code here...
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return false;
  }
}

2. Drawing Shapes 🟦

Use the Canvas object to draw shapes like circles, rectangles, arcs, and paths.

3. Drawing Text πŸ…°οΈ

Draw text by first creating a TextPainter, setting the text and style, then painting it onto the canvas.

4. Drawing Images πŸ–ΌοΈ

Load images and draw them onto the canvas.

Custom Dial Example:

In this example:

  • We create a DialScreen widget to hold the current value of the dial and to create a CustomDial widget.

  • The CustomDial widget takes a value and a callback for when the value changes. It creates a GestureDetector to handle drag updates, and a CustomPaint widget to actually draw the dial.

  • Inside the onPanUpdate callback, we calculate the new value of the dial based on the angle of the drag and call onChanged to update the value.

  • We create a DialPainter class that extends CustomPainter, which draws the dial using the current value.

  • The paint method of DialPainter, we draw an outline circle, a line from the centre of the circle to the current position of the dial, and a knob at the end of the line.


Assignments πŸ“

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