π¨Custom Painters
Creating custom graphics in Flutter can be done with the CustomPainter class, which allows you to draw shapes, text, and images directly onto the screen. The Canvas object provides a wide array of drawing functions to help you create your custom visuals.
Custom Painting in Flutter π¨
1. Introduction to CustomPainter ποΈ
CustomPainter allows you to draw directly to the screen. Itβs used in conjunction with a CustomPaint widget.
class MyCustomPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
// Your painting code here...
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}2. Drawing Shapes π¦
Use the Canvas object to draw shapes like circles, rectangles, arcs, and paths.
3. Drawing Text π
°οΈ
Draw text by first creating a TextPainter, setting the text and style, then painting it onto the canvas.
4. Drawing Images πΌοΈ
Load images and draw them onto the canvas.
Custom Dial Example:

In this example:
We create a
DialScreenwidget to hold the current value of the dial and to create aCustomDialwidget.The
CustomDialwidget takes a value and a callback for when the value changes. It creates aGestureDetectorto handle drag updates, and aCustomPaintwidget to actually draw the dial.Inside the
onPanUpdatecallback, we calculate the new value of the dial based on the angle of the drag and callonChangedto update the value.We create a
DialPainterclass that extendsCustomPainter, which draws the dial using the current value.The
paintmethod ofDialPainter, we draw an outline circle, a line from the centre of the circle to the current position of the dial, and a knob at the end of the line.
Assignments π
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